I finally had some free time to further dive into Wrap4D and work on a facial rig. Before jumping in, I did a lot of research first.
I highly recommend checking out this blog! This inspired me to check out Wrap more to generate retopologized blend shapes.
FACS - Animating faces is about shapes and understanding FACS (Facial Action Coding System) is really important to understand and it also plays a huge part in facial rigging (we want a believable performance right?). Melinda has done a lot of amazing research: https://melindaozel.com/facs-cheat-sheet/
Understanding mesh topology - what works and what DOES not work. (manifold vs. non-manifold)
The RAW headscans that I am using for this project were purchased here: https://www.3dscanstore.com/
I will be cleaning up the RAW scans in Blender before loading the expressions into Wrap4D.
-Michelle
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